Showing posts with label Ard Boyz. Show all posts
Showing posts with label Ard Boyz. Show all posts
Wednesday, May 19, 2010
Friday, April 16, 2010
Ard Boyz option 2
I need to be less of a think-tank, and get more practice games in.
I had another idea for a possible Ard boyz list. I was toying around with the idea of a HQ tervigon for a smaller point list. I had orginally been against the idea of a Tervigon as an HQ, the only role in my mind for this Trooper-pooper is to fill a troop slot with six T6 wounds. But if one is a troop choice, and the second is Hq, then I have a very large troop potential for 400pts.
I had another idea for a possible Ard boyz list. I was toying around with the idea of a HQ tervigon for a smaller point list. I had orginally been against the idea of a Tervigon as an HQ, the only role in my mind for this Trooper-pooper is to fill a troop slot with six T6 wounds. But if one is a troop choice, and the second is Hq, then I have a very large troop potential for 400pts.
Wednesday, April 14, 2010
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