Showing posts with label rules. Show all posts
Showing posts with label rules. Show all posts

Thursday, June 19, 2014

Rules from the past

By TheGravemind

7th edition marks the first time I haven't bought the mini rule book from the starter set. Probably due to there isn't one. I've never bothered owning the full rulebook before so this is an interesting experience for me.

Everytime I look back and try and remember older editions, I the key feature that differs them for me is the prefered enemy rule. Maybe that says something about my armies or style.

In 4th, prefered enemy allowed you to always hit on a 3+ in combat. (Side note, USRs fit on two pages back then)

In 5th, it became a reroll to hit in combat, which was better for most things. USRs expanded to another page.

6th say PE expand outside of combat and beyond hitting. Now in both shooting and combat, you got to reroll 1s to hit and to wound. PE also started becoming a lot more specific on who it effected. By now USRs jumped to 11 pages worth.

7th really is very much 6.5 in a lot of ways, and most usr have stayed the same.

How far back does everyone elses memory go for prefered enemy through the different editions? Anything else that stands out as changes for you?

Tuesday, May 27, 2014

Whats new + faq

By thegravemind

So the new edition is out and there a few changes, some big and small.  Some of the major ones are covered else where, but I wanted to point out a few minor things.

Hit and run is now worded where you have to move the exact distance rolled like it was in 4th edition. Picking the right direction is more important now.

Going flat out no longer increases your jink save.

With the faqs out, tau and necrons now have better magic defense than tyranids and wolves. Shadows in the warp still only effects leadership so does nothing and runic weapons give +1 to deny. The tau talisman gives +2 and necron still have the spyders ability.

All pre 6th books lost their codex powers. Blood angels and wolves take the biggest hit from this I think.

All characters lost precise shot/strike.

There are many others. Ignoring the daemonology fiasco, what are the changes that have effected you guys the most?