Showing posts with label forgeworld. Show all posts
Showing posts with label forgeworld. Show all posts

Saturday, May 17, 2014

Some size comparison (knights and fliers)

By thegravemind

When the knights first came out I was trying to do a little research on them, and the leviathan sale had just ended as well. I was getting frustrated cause it has been surprisingly difficult to find a side by side. Newbreed had gotten some of each, and so I recently jumped on the chance to take some pictures.

Tuesday, April 8, 2014

D weapon variance?

By thegravemind

Seems forge world came out with optional rules for destroyer weapons that tones them down for regular play. This is something that should have been implemented with escalation. Proves yet again forgeworld is the best side of gw.
*Destroyer weapons count as being Strength 10 and have the Instant Death, Sunder and Ignores Cover special rules. In addition, successful invulnerable saves taken against hits from Destroyer Weapons must be re-rolled.
*Each unsaved wound from a destroyer weapon inflicts d3+1 wounds. Each penetrating hit from a destroyer weapon causes d3+1 hull points / rolls once on the appropriate vehicle damage chart.

Sunday, March 30, 2014

ForgeWorld Tyranids sighted.

By TheGraveMind

Forge world event pictures by some people who were there. Interesting look. We'll see how the final product turns out and what the rules are. It is supposedly a fast attack choice. OMG we might have an MC with a 3+ that is a fast attack!


Friday, March 21, 2014

They came from the darkness!

By TheGravemind

So the blog has been quiet for a month or so. All of us here are busy trying to get ready for Adepticon. Life's been throwing me some curve balls, but things are starting to settle back down.

Forge world released some new Night lord bits, and I wanted to show them off.

Friday, December 13, 2013

A week in Escalating Assault Day: 5

By TheGraveMind
Well, Forgeworld releasing their approved Lord of war slot concedes with my topic today very well. I wanted to bring up the topic of cost effeiciency and the blur between normal 40k and LoW slots that began a while ago.

Everything is a Lord of War!

By TheGravemind
So Forgeworld put out a PDF on what is considered a Lord of War. This does something good, and something bad. The good, we now basically have a good list of what is allowed, and what it's most current book is.

The bad? Well, they basically allowed everything. Heirophants, mantas, warhound titans. It is all approved. I was hoping for a somewhat balanced version of the list. The revenant being in escalation was bad enough, but could be considered a one off mistake. If they had put a point limitation or something I think it would be possible.

I haven't minded the inclusion of LoW slot, I'm all for it at tourneys, but this new release my make me change my stance. This is just too much, with no real regard.

http://www.forgeworld.co.uk/Downloads/Product/PDF/L/lordsofwar.pdf

Wednesday, October 23, 2013

Mantis warriors, HO!!

By TheGraveMind

So right when I'm about to give up on my Mantis warriors and Make them something else, Forgeworld releases a cool little PDF that expands Chapter tactics for tons of chapters outside of the book. Mostly badab war, but still very cool. Because not every kid is like their parent.

See them here!
This means the marines I was about to repurpose from my MW to other armies might be claimed again.

So I have part of a Mantis warrior army, part of a Dark angel successor chapter, and a Night lords army in the works. grrrr, too many marines for a xeno player like me.