Tuesday, January 6, 2015
Zone mortalis
Friday, September 5, 2014
Monday, September 1, 2014
Thursday, June 26, 2014
A farsight army adventure.
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| Stealth team with the relic hid in a corner waiting for Broadsides to come to the rescue. |
It was everything goes format at 1500 points with a 250 point side board to swap out since the missions were so unique.
Thursday, June 19, 2014
Rules from the past
By TheGravemind
7th edition marks the first time I haven't bought the mini rule book from the starter set. Probably due to there isn't one. I've never bothered owning the full rulebook before so this is an interesting experience for me.
Everytime I look back and try and remember older editions, I the key feature that differs them for me is the prefered enemy rule. Maybe that says something about my armies or style.
In 4th, prefered enemy allowed you to always hit on a 3+ in combat. (Side note, USRs fit on two pages back then)
In 5th, it became a reroll to hit in combat, which was better for most things. USRs expanded to another page.
6th say PE expand outside of combat and beyond hitting. Now in both shooting and combat, you got to reroll 1s to hit and to wound. PE also started becoming a lot more specific on who it effected. By now USRs jumped to 11 pages worth.
7th really is very much 6.5 in a lot of ways, and most usr have stayed the same.
How far back does everyone elses memory go for prefered enemy through the different editions? Anything else that stands out as changes for you?
Tuesday, May 27, 2014
Whats new + faq
By thegravemind
So the new edition is out and there a few changes, some big and small. Some of the major ones are covered else where, but I wanted to point out a few minor things.
Hit and run is now worded where you have to move the exact distance rolled like it was in 4th edition. Picking the right direction is more important now.
Going flat out no longer increases your jink save.
With the faqs out, tau and necrons now have better magic defense than tyranids and wolves. Shadows in the warp still only effects leadership so does nothing and runic weapons give +1 to deny. The tau talisman gives +2 and necron still have the spyders ability.
All pre 6th books lost their codex powers. Blood angels and wolves take the biggest hit from this I think.
All characters lost precise shot/strike.
There are many others. Ignoring the daemonology fiasco, what are the changes that have effected you guys the most?
Saturday, May 17, 2014
Some size comparison (knights and fliers)
When the knights first came out I was trying to do a little research on them, and the leviathan sale had just ended as well. I was getting frustrated cause it has been surprisingly difficult to find a side by side. Newbreed had gotten some of each, and so I recently jumped on the chance to take some pictures.
Tuesday, April 29, 2014
Wardens of Truth
Monday, April 28, 2014
FoC evolution
The foc has evolved faster and more advanced than anyone thought possible!
This isn't even its ultimate form!
Sunday, April 27, 2014
Knights of the 6x4 table
My first game was against a Knight list, with space marine allies. It was a five objective missions, so I though I had the advantage. We had night fight and he deployed spread out, so I refused flank to deny him good shooting first turn. First turn went in my favor as I killed his sternguard, his droppod, and his first knight. Second turn my storm talon blew up his storm raven. From there it went down hill as I got poor assault distance rolls, he got remove from play stomp effects, and I failed about three ld tests in a row while forgetting about atsknf (I'm a xenos player.....shhh)
The game ended with him having one knight left, and I had a tac squad on the other far side of the table for a tie. I won by linebreaker and first blood as we both had slay the warlord. Overall knights don't seem to be a push over list. They are beatable just like the deathstar lists, and can be a bit rock paper scissors in match ups. Some lists will struggle against them, and others won't. If your army can handle AV13 walkers, you should be fine.
Saturday, April 12, 2014
Adepticon Team Tournament Day 2
Going into Day two, we were able to decide how our team was split. We decided running Dark angels and Iron hands, along with Blood angels and Crimson fists had the best split of list and player options.
Friday, April 11, 2014
Adpeticon Team Tournament Day 1.
We started off unsure on what to expect, this was our first time at the event. We were paired up so that I (Dark angels as white scars) was teamed up with Iron hands. This was good as it allowed our tournament players to be split and work with our casual players in the first round.
Thursday, April 10, 2014
Team Battle Mallet!!
Some of us from Battle Mallet club (TheGravemind, GravyGhost, Master of the Mallet, and The Human Space Marine) Went to Adepticon this past weekend and played in the Team Tournament. This was our first year, and we were basically going to test the waters. We made a lot of last minute list changes, and we didn't even know the exact details of what our teammates were using until the day of. But we had a blast, and below is some pictures of what we took.
Tuesday, April 8, 2014
Adepticon pictures
D weapon variance?
Seems forge world came out with optional rules for destroyer weapons that tones them down for regular play. This is something that should have been implemented with escalation. Proves yet again forgeworld is the best side of gw.
*Destroyer weapons count as being Strength 10 and have the Instant Death, Sunder and Ignores Cover special rules. In addition, successful invulnerable saves taken against hits from Destroyer Weapons must be re-rolled.
*Each unsaved wound from a destroyer weapon inflicts d3+1 wounds. Each penetrating hit from a destroyer weapon causes d3+1 hull points / rolls once on the appropriate vehicle damage chart.
Saturday, April 5, 2014
Adepticon initiation
By thegravemind
I arrived at adepticon late last night. I will upload more pictures when I get home sunday/Monday. Just finished game 1.
This is awesome!!
Wednesday, April 2, 2014
Some more games with the new tyranids.
Recently Rockstar had an event for Escalation, where it was basically a bring anything even. I gathered up my painted tyranids, with my scythed heirodule I had finished not to long ago and headed out. There were plenty of Imperial Knights, and stand ins, as well as war hounds and void shields.
Sunday, March 30, 2014
ForgeWorld Tyranids sighted.
Forge world event pictures by some people who were there. Interesting look. We'll see how the final product turns out and what the rules are. It is supposedly a fast attack choice. OMG we might have an MC with a 3+ that is a fast attack!
Tuesday, March 25, 2014
Friday, March 21, 2014
They came from the darkness!
So the blog has been quiet for a month or so. All of us here are busy trying to get ready for Adepticon. Life's been throwing me some curve balls, but things are starting to settle back down.
Forge world released some new Night lord bits, and I wanted to show them off.






