Tactical marine Sergeant has the following as wargear;
Power armor, Boltgun, bolt pistol, frag grenade, krak grenade.
He may take items from Melee or ranged weapon listing.
Under Ranged weapons, a model may replace his bolt pistol or Close combat weapon for one.
Melee weapons says may replace any weapon with one of the following.
So the sergeant that wants a combi-melta, has to give up his bolt pistol. He now has a boltgun and a combi-melta..... ugh.
And one step further. He could switch both his krak grenade and his bolter for two chainswords (for rule of cool) and still keep his bolt pistol. He could then switch all three in for three combi weapons! Though this is a bit costly.
And now we see we have to swap a bolter for a chain sword, to then trade that in for a combi-weapon. We have to do a step by step trade to get the load out that we want... Shouldn't be that way.
Taking it back a step now, I can see this being useful for trading in that Krak grenade for a power weapon (Mace is a straight upgrade S6 AP4), and so he will have his bolter for shooting, and a pistol and CCW for combat. The nice thing is that the Relic weapons are the same way, so Trade in those Krak grenades on your characters for some nice power ups.
The frustrating part is there is no way of purchasing a bolt pistol (sure it is a default equipment, but it is also one of the limited trade in items.
And of course factor in the new FAQ, that requires terminators to trade in powerfist and storm bolter for upgrades, means the sergeants with power weapons cannot upgrade their gear. Some requirements are too strict, others are too lax. It is nice that there are options, but it seems to be too much work to get the weapons we want on our models.
Anyone else notice these little quirks in the new codexes?