Now that's a spicy meatball!
Monday, September 1, 2014
Thursday, June 26, 2014
|Stealth team with the relic hid in a corner waiting for Broadsides to come to the rescue.|
It was everything goes format at 1500 points with a 250 point side board to swap out since the missions were so unique.
Thursday, June 19, 2014
7th edition marks the first time I haven't bought the mini rule book from the starter set. Probably due to there isn't one. I've never bothered owning the full rulebook before so this is an interesting experience for me.
Everytime I look back and try and remember older editions, I the key feature that differs them for me is the prefered enemy rule. Maybe that says something about my armies or style.
In 4th, prefered enemy allowed you to always hit on a 3+ in combat. (Side note, USRs fit on two pages back then)
In 5th, it became a reroll to hit in combat, which was better for most things. USRs expanded to another page.
6th say PE expand outside of combat and beyond hitting. Now in both shooting and combat, you got to reroll 1s to hit and to wound. PE also started becoming a lot more specific on who it effected. By now USRs jumped to 11 pages worth.
7th really is very much 6.5 in a lot of ways, and most usr have stayed the same.
How far back does everyone elses memory go for prefered enemy through the different editions? Anything else that stands out as changes for you?
Tuesday, May 27, 2014
So the new edition is out and there a few changes, some big and small. Some of the major ones are covered else where, but I wanted to point out a few minor things.
Hit and run is now worded where you have to move the exact distance rolled like it was in 4th edition. Picking the right direction is more important now.
Going flat out no longer increases your jink save.
With the faqs out, tau and necrons now have better magic defense than tyranids and wolves. Shadows in the warp still only effects leadership so does nothing and runic weapons give +1 to deny. The tau talisman gives +2 and necron still have the spyders ability.
All pre 6th books lost their codex powers. Blood angels and wolves take the biggest hit from this I think.
All characters lost precise shot/strike.
There are many others. Ignoring the daemonology fiasco, what are the changes that have effected you guys the most?
Saturday, May 17, 2014
When the knights first came out I was trying to do a little research on them, and the leviathan sale had just ended as well. I was getting frustrated cause it has been surprisingly difficult to find a side by side. Newbreed had gotten some of each, and so I recently jumped on the chance to take some pictures.
Tuesday, April 29, 2014
Monday, April 28, 2014
Sunday, April 27, 2014
Saturday, April 12, 2014
Friday, April 11, 2014
Thursday, April 10, 2014
Tuesday, April 8, 2014
Seems forge world came out with optional rules for destroyer weapons that tones them down for regular play. This is something that should have been implemented with escalation. Proves yet again forgeworld is the best side of gw.
*Destroyer weapons count as being Strength 10 and have the Instant Death, Sunder and Ignores Cover special rules. In addition, successful invulnerable saves taken against hits from Destroyer Weapons must be re-rolled.
*Each unsaved wound from a destroyer weapon inflicts d3+1 wounds. Each penetrating hit from a destroyer weapon causes d3+1 hull points / rolls once on the appropriate vehicle damage chart.
Saturday, April 5, 2014
Wednesday, April 2, 2014
Sunday, March 30, 2014
Forge world event pictures by some people who were there. Interesting look. We'll see how the final product turns out and what the rules are. It is supposedly a fast attack choice. OMG we might have an MC with a 3+ that is a fast attack!
Tuesday, March 25, 2014
Friday, March 21, 2014
So the blog has been quiet for a month or so. All of us here are busy trying to get ready for Adepticon. Life's been throwing me some curve balls, but things are starting to settle back down.
Forge world released some new Night lord bits, and I wanted to show them off.
Friday, February 28, 2014
Monday, February 10, 2014
Thursday, January 23, 2014
So now that I've played a few games with the new Codex, I still think it is on par with the 5th ed book, and has the same feel to it. I didn't like the 5th ed book that much, especially not in 6th edition.
So I went to my happy place, and I made a rough draft of a Fandex for myself.
The relics don't exist and are just place holders, the biomorphs rules are left in comments. Anything that isn't listed probably stayed the same. Feel free to give it a read and let me know what you think.
Sunday, January 19, 2014
Monday, January 13, 2014
Newbreed here to talk about everyone's favorite list Screamerstar again.
I recently had the chance, along with TheGraveMind, to participate in a local tournament (Trial by Fire) allowing EVERYTHING from both Stronghold Assault and Escalation. This was...um...interesting to say the least. Overall it was a great time run by a great local TO.
If you want to see something less focused on Screamerstar I suggest you catch his post on the Back40k blog!
Saturday, January 11, 2014
Ok, so the new book is out, and everyone is lamenting over the nut punch that has occurred. You can read that about anywhere. I'm going to try and go through the book, and give you a summary of where the hope is.
Wednesday, January 8, 2014
Seems tyranid information is hitting the web.
Imperius Dominatus has a good summary of a lot of things.
And Dakka dakka forums have pictures from a spanish copy if you want to confirm points costs and upgrades and such. Here
Overall getting a great sense of meh, but we'll know soon enough.