I've been practicing painting marines. It feels so different compared to painting tyranids or tau. I think I'm getting the hang of it though. These have turned out pretty well for dark vengeance marines.
Tuesday, April 29, 2014
Monday, April 28, 2014
FoC evolution
With all the rumors and reports of a new edition coming out in the next month, I wanted to take a look back at how far we've come in one edition.
A look back at simpler times.
The foc has evolved faster and more advanced than anyone thought possible!
This isn't even its ultimate form!
The foc has evolved faster and more advanced than anyone thought possible!
This isn't even its ultimate form!
Sunday, April 27, 2014
Knights of the 6x4 table
I was able to make it down to bloomingtons tournament last weekend. I brought my space marines this time and decided to give them a try. I had gotten a practice game against a Knight primary army the day before with my tau, and it seemed I was going to get practice in with my marines now too.
My first game was against a Knight list, with space marine allies. It was a five objective missions, so I though I had the advantage. We had night fight and he deployed spread out, so I refused flank to deny him good shooting first turn. First turn went in my favor as I killed his sternguard, his droppod, and his first knight. Second turn my storm talon blew up his storm raven. From there it went down hill as I got poor assault distance rolls, he got remove from play stomp effects, and I failed about three ld tests in a row while forgetting about atsknf (I'm a xenos player.....shhh)
The game ended with him having one knight left, and I had a tac squad on the other far side of the table for a tie. I won by linebreaker and first blood as we both had slay the warlord. Overall knights don't seem to be a push over list. They are beatable just like the deathstar lists, and can be a bit rock paper scissors in match ups. Some lists will struggle against them, and others won't. If your army can handle AV13 walkers, you should be fine.
My first game was against a Knight list, with space marine allies. It was a five objective missions, so I though I had the advantage. We had night fight and he deployed spread out, so I refused flank to deny him good shooting first turn. First turn went in my favor as I killed his sternguard, his droppod, and his first knight. Second turn my storm talon blew up his storm raven. From there it went down hill as I got poor assault distance rolls, he got remove from play stomp effects, and I failed about three ld tests in a row while forgetting about atsknf (I'm a xenos player.....shhh)
The game ended with him having one knight left, and I had a tac squad on the other far side of the table for a tie. I won by linebreaker and first blood as we both had slay the warlord. Overall knights don't seem to be a push over list. They are beatable just like the deathstar lists, and can be a bit rock paper scissors in match ups. Some lists will struggle against them, and others won't. If your army can handle AV13 walkers, you should be fine.
Saturday, April 12, 2014
Adepticon Team Tournament Day 2
By TheGraveMind
Going into Day two, we were able to decide how our team was split. We decided running Dark angels and Iron hands, along with Blood angels and Crimson fists had the best split of list and player options.
Going into Day two, we were able to decide how our team was split. We decided running Dark angels and Iron hands, along with Blood angels and Crimson fists had the best split of list and player options.
Labels:
adepticon,
Battle Report,
HSM,
Team Tournament,
TheGravemind
Friday, April 11, 2014
Adpeticon Team Tournament Day 1.
By TheGraveMind
We started off unsure on what to expect, this was our first time at the event. We were paired up so that I (Dark angels as white scars) was teamed up with Iron hands. This was good as it allowed our tournament players to be split and work with our casual players in the first round.
We started off unsure on what to expect, this was our first time at the event. We were paired up so that I (Dark angels as white scars) was teamed up with Iron hands. This was good as it allowed our tournament players to be split and work with our casual players in the first round.
Thursday, April 10, 2014
Team Battle Mallet!!
By TheGraveMind
Some of us from Battle Mallet club (TheGravemind, GravyGhost, Master of the Mallet, and The Human Space Marine) Went to Adepticon this past weekend and played in the Team Tournament. This was our first year, and we were basically going to test the waters. We made a lot of last minute list changes, and we didn't even know the exact details of what our teammates were using until the day of. But we had a blast, and below is some pictures of what we took.
Some of us from Battle Mallet club (TheGravemind, GravyGhost, Master of the Mallet, and The Human Space Marine) Went to Adepticon this past weekend and played in the Team Tournament. This was our first year, and we were basically going to test the waters. We made a lot of last minute list changes, and we didn't even know the exact details of what our teammates were using until the day of. But we had a blast, and below is some pictures of what we took.
Tuesday, April 8, 2014
Adepticon pictures
Here are a lot of pictures I took at adepticon. I realize I need a better camera, forgive some of the bad pictures. Most of them don't do the armies justice.
D weapon variance?
By thegravemind
Seems forge world came out with optional rules for destroyer weapons that tones them down for regular play. This is something that should have been implemented with escalation. Proves yet again forgeworld is the best side of gw.
*Destroyer weapons count as being Strength 10 and have the Instant Death, Sunder and Ignores Cover special rules. In addition, successful invulnerable saves taken against hits from Destroyer Weapons must be re-rolled.
*Each unsaved wound from a destroyer weapon inflicts d3+1 wounds. Each penetrating hit from a destroyer weapon causes d3+1 hull points / rolls once on the appropriate vehicle damage chart.
Seems forge world came out with optional rules for destroyer weapons that tones them down for regular play. This is something that should have been implemented with escalation. Proves yet again forgeworld is the best side of gw.
*Destroyer weapons count as being Strength 10 and have the Instant Death, Sunder and Ignores Cover special rules. In addition, successful invulnerable saves taken against hits from Destroyer Weapons must be re-rolled.
*Each unsaved wound from a destroyer weapon inflicts d3+1 wounds. Each penetrating hit from a destroyer weapon causes d3+1 hull points / rolls once on the appropriate vehicle damage chart.
Saturday, April 5, 2014
Adepticon initiation
By thegravemind
I arrived at adepticon late last night. I will upload more pictures when I get home sunday/Monday. Just finished game 1.
This is awesome!!
Wednesday, April 2, 2014
Some more games with the new tyranids.
By TheGraveMind
Recently Rockstar had an event for Escalation, where it was basically a bring anything even. I gathered up my painted tyranids, with my scythed heirodule I had finished not to long ago and headed out. There were plenty of Imperial Knights, and stand ins, as well as war hounds and void shields.
Recently Rockstar had an event for Escalation, where it was basically a bring anything even. I gathered up my painted tyranids, with my scythed heirodule I had finished not to long ago and headed out. There were plenty of Imperial Knights, and stand ins, as well as war hounds and void shields.
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